- MurataCitizen
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Clan Focus : --
Ryo : 0
Hunter Games Round II - Dana vs Ai
Wed Oct 27, 2021 4:28 pm
- Safety Mode:
- Safety mode is a feature that can be toggled on or off at the start of the fight, presented by the stadium when participants enter the arena in order to prevent most casualties. When participants enter the arena, they are covered by an artificial layer of chakra that helps fend off lethal attacks or preserve a participant's body for resuscitation or quite possibly, resurrection. What this means is the invisible, chakra cloak will dampen the lethality of damage dealing techniques 100 power or sharpness and below from causing fatal injury from an opponent's techniques knocking them into a near death, unconscious state, if the user chooses. If the user chooses to survive the fatal injury this way, they are subjected to losing half of their stats, and must gain them through training/rehabilitation once more.
This method does not prevent death in all cases, as stated above, it prevents damage dealing techniques of a certain threshold to prevent participants from fatally injuring each other. The system can still be overpowered and it doesn't prevent deaths such as being sealed, teleported into a different space and then taking fatal damage, dismemberment or stat check death techniques Etc. Etc. Safety mode is always off in Hunter missions.
- Venue Information:
- Heaven and Hell
The Heaven and Hell venue features an oxymoron of an arena being a combination of an arid, red desert and a cool, tropical oasis. The neutral ring sits in the center, spreading up to 50 meters in diameter, unaffected by the elements that make up the rest of the arena with a durability of 75. From one side, starting under the center of the ring, lies the arid desert spanning up to 125 meters in radius. The desert consists of red sand and large chunks of wine red earth. Not only is the terrain difficult to traverse, but it also gives the feeling of exhaustion. All creatures inhibiting this side of the arena, will suffer a -20 debuff to speed and have their AP costs doubled, not including upkeeps. From the other side of the neutral arena, lies terrain that simulates a tropical, sandy beach, stretching 125 meters in radius.
Large pools of seawater are littered around this side of the map, ranging from 1-10 meters deep alongside a couple of islands with few palm and coconut trees. There's also simulated shipwrecks with a durability of 50. The cool and refreshing tranquility of the scenery makes one feel as if they can perform past their peak, granting +20 speed and half off their initial AP costs. The last fifty meters of the arena consist of normal dirt that follows standard environment rules.
Adjustments made to the arena from the base stadium setting have been made in bold, and are represented in the diagram above.
Rules
1. No killing your opponent. Proctors can end the matches at any time if it appears that a participant is in undue danger or if a fight is clearly over.
2. A fight ends when one competitor is indefinitely incapacitated, knocked unconscious, surrenders, is forced out of the ring, or the proctor ends the match.
3. The participants will start fifty meters apart at the north and south ends of the central octagon of each arena, at the points where the two sides of the arena meet (in this venues' case, on the borders between the Dusk and Dawn sides of the woods).
4. After the first participant posts, normal houring rules will commence as if they were normal combat topics. Each participant should attach copies of their stat pages in their first posts.
5. The dirt surrounding the center two rings of the stage is considered a 'ring out', and stepping in this area will result in match loss.
6. The participants cannot see the jumbotron screens from within the stadium.
7. The first participant listed begins on the north end of the circle, and the second on the south end.
The time has come for the second round of the Hunter Games. Murata, having been promoted in the gap between matches, awkwardly announces to the now much more crowded stands, not quite used to the funny hat yet.
"For the second round, may I introduce Dana and Ai, both hailing from the Senju clan," she announces. "Three... two... one... start!"
Unfortunately, she won't be able to oversee these matches, leaving the proctoring responsibilities to the ANBU.
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