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Murata
Murata
Citizen
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Clan Focus : --
Ryo : 0

Hunter Games Round I - Gael vs. Shoko Empty Hunter Games Round I - Gael vs. Shoko

Mon Sep 20, 2021 4:56 pm
Safety Mode:


Venue Information:

Rules

1. No killing your opponent. Proctors can end the matches at any time if it appears that a participant is in undue danger or if a fight is clearly over.

2. A fight ends when one competitor is indefinitely incapacitated, knocked unconscious, surrenders, is forced out of the ring, or the proctor ends the match.

3. The participants will start fifty meters apart at the north and south ends of the central octagon of each arena, at the points where the two sides of the arena meet (in this venues' case, on the borders between the Dusk and Dawn sides of the woods).

4. After the first participant posts, normal houring rules will commence as if they were normal combat topics. Each participant should attach copies of their stat pages in their first posts.

5. The dirt surrounding the center two rings of the stage is considered a 'ring out', and stepping in this area will result in match loss.

6. The participants cannot see the jumbotron screens from within the stadium.




Murata blinks blearily out into the sunlight of the arena, rubbing a head in irritation at even the mild noise of the crowd. She's nursing a migraine at the moment from some last-minute complications, but she's happy to see the modest collection of viewers. Usually, this little genin event doesn't get much attention, but the sponsorship from the Mizukage and associated move to the larger venue has gathered some interest. There appears to be two small factions in the crowd, both with red foam fingers, so it's kind of difficult to tell them apart.

"Good afternoon," Murata says. Her face appears on the various big screens around the arena, inter-cut with shots of the two competitors. She stands well off to the side, ready to intervene if things get hairy, but able to do her initial announcements away from the center so as to keep the pace punchy. "Today we have two Uchiha - Shoko against Gael. On three..."

"Three... two... one. Go!" A resounding bell sounds from the speakers - the match is on!

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Shoko
Shoko
Citizen
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Clan Focus : Genjutsu
Village : Kirigakure
Ryo : 1000

Hunter Games Round I - Gael vs. Shoko Empty Re: Hunter Games Round I - Gael vs. Shoko

Tue Sep 21, 2021 5:24 pm
Gael's shadow clones appear at the same instant as the word 'Go!'. A ripple of discontent runs through the crowd, and Murata narrows her eyes and crosses her arms from the sidelines. These clones appear two meters from him, not three as he'd intended, due to the inherent range limits of the technique.

Shoko gulps in trepidation. This guy must be a real big shot if he can cast the Shadow Clone without handseals. She can't see his hands, but the alternative would be that he'd started casting early, and that'd be cheating. A cool older Uchiha like Gael wouldn't do that, right...?

Following an instant after the creation of those clones, the original Gael himself vanishes, the cool older Uchiha replaced with a cool bird which promptly takes off into the air. From the word 'go', Shoko takes her trusty spear from her back, watching her opponent's actions closely and waiting for her good old brain to work up a plan. Her belief is that Gael is her superior in pretty much every way - age, experience, techniques. That mastery of the shadow clone and creative use of transformation only cements this in her mind. She'll have to be crafty if she wants any chance of advancing and getting a chance to impress her friends and family. Shoko's own emotions are masked to Gael, as the girl wears a suit of full-body modular armor.

Let's see... he's another Uchiha, so she might have trouble using visual Genjutsu against him, and he'll be able to cast it on her no problem. He's clearly an expert on Ninjutsu, so she might see some fire from him too.

Shoko watches Gael climb, getting a good grasp on his speed - this is confirmed when they all start to advance, Shoko studying each set of handseals beginning the moment they start moving forward. A technique from each, huh?

The left shadow clone casts both Hidden Mist and Steaming Multistoried Building... but misses out on the collaboration benefits, as it's one clone casting both techniques. Mist spews from his mouth as Gael does not have the mastery required to make it manifest evenly, leading to the mist spreading outwards from them. Shoko reaches into her weapons pouch as the mist engulfs the two clones, loosing two shuriken with a speed of 135 and full range of 67m towards where each clones' throat would be upon contact based upon Shoko's own speed and the speed of the clones' advance. The mist will make them a fun little surprise. The two do not appear to stop for to attempt the Summoning Technique, so there is no pause that would mess up her timing.

As for that summoning technique before, it does... not much of anything. Gael has never met Render, let alone formed the kind of connection or loyalty with him that would allow him to summon the big ol' snake. Shoko is ignorant to this, of course, as mist has likely already engulfed the second clone by the time the summon would be visible. Shoko must hold the assumption that there is a mysterious summon somewhere in the fog. Jeez, four enemies...? She'd better even the score...

The mist outspeeds the pair, meaning that it travels its full range of 30m from their starting point (as the collaboration does not increase the range, even if the collaboration had been performed properly) before they can reach the 25m mark from Shoko. She can't see where they are in the fog, but is glad at least she has some space. In addition, as Gael has the understanding that his mist is sixty meters in range, he does not know that Shoko is outside of it, since he can't see what's going on outside.

Shoko forms the handseals for her own Summoning around her spear once the mist engulfs crow-Gael, so he can't see what she's up to and stop his advance, biting on the edge of her tongue - ow! - and dabbing her armored finger on it, ducking down quick to put her hand on the ground. In a puff of smoke, Ohi appears draped around her shoulders, the snake giving her an inquisitive flick of the tongue. Shoko shushes him and points to the mist. Ohi tilts his head, and Shoko gives him raised eyebrows and shrugs - an expression that tells him just go do... snake things!

Ohi gives her a silence that speaks volumes, much more accustomed to summoners who can give him clear instructions. Well... snake things, he can do snake things. Ohi slithers forward until he reaches the fifteen-meter mark from where the two clones are engulfed in mist, and he turns his head back to Shoko gesturing side to side with his tail to indicate the clones' positions. Shoko nods, biting her lip, and begins to retreat at her full speed sideways into the verdant side of the arena, stopping twenty meters into the scattered, beautiful trees unless the various Gaels' actions inspire her to do otherwise. Ohi moves into the mist himself, to the left of the clones, staying clear of their presumed three-meter range of vision but within his own sensory range - about five meters away from the one on Shoko's left.

All the while, of course, she's keeping an eye out for anything new from her opponents, and thus ready to react accordingly.

902

AP Stuff
Shoko Starting AP: 390
Summoning Ohi: - 20AP
New Shoko AP: 370

Shoko Stats:
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Shin
Citizen
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Ryo : 0

Hunter Games Round I - Gael vs. Shoko Empty Re: Hunter Games Round I - Gael vs. Shoko

Tue Sep 28, 2021 4:33 am
Heyo, your friendly neighbourhood BM here to solve the issues that have popped up.

Welp, this is a relatively easy one, given that this is legit just me clarifying a misunderstanding. Steaming Multistory Building does not increase the range of Hidden Mist. Next time, please just listen to the creator of the technique instead of forcing me to BM for this 

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Shoko
Shoko
Citizen
Stat Page : -
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Clan Focus : Genjutsu
Village : Kirigakure
Ryo : 1000

Hunter Games Round I - Gael vs. Shoko Empty Re: Hunter Games Round I - Gael vs. Shoko

Wed Sep 29, 2021 7:29 pm
Unfortunately for Gael, poor communication kills.

When his crow-form croaks that Shoko is twenty meters to the Gael clone's left, he immediately begins turning... to his own left. Crow-Gael had said 'twenty meters to your left'. Unfortunately for him, the left side of the arena is Shoko's left, and therefor Shoko is in reality to the clone's right. As he turns to Shoko's 'supposed direction', this miscommunication has him pointing the entirely wrong way. If he hadn't already started his action, it might be that he would interpret the conflicting orders correctly (as Gael had also said that she runs into the verdant side of the forest), but the clone launches into his next moves straightaway.

Shoko watches as the wall of fire erupts out of the mist in the distance, calling "Ohi!" in alarm. She still feels the tug of his chakra cost, indicating that he hasn't desummoned, which he of course will immediately do in the case that he somehow is in imminent danger of getting caught up in the flames. Fortunately for him, due to the clone pointing the opposite direction from him, he is fairly safe from this possibility. If it turns out that the author's previous argument is incorrect, Ohi will desummon if the wall of flames is bearing down his way.

The right clone, being directly in the line of fire, is swiftly barbecued by the Great Fire Annihilation. The dead side of the arena is set alight and begins to burn, flooding the arena with smoke.

Sensing his opportunity, Ohi strikes as soon as the wall of flame forms, still being held by the clone. Stealthily slithering up behind, he lashes towards the clone in a Tackle at 50 Speed, body wrapping around the clone's to subdue his arms and squeeze the daylights out of him at 30 Power. The roar of flames and the thick fog will mask his approach.

Unsure of what's going on in the fog, Shoko looks up to see Gael flying her way. Dumb bird. She attaches an explosive note to a kunai and twirls it in her free hand, for the moment waiting to see what he'll do next. If it turns out that the wall of flame is indeed heading her way, she'll move 30m directly backwards from the angle of its approach further into the verdant side of the woods to evade it. Though it's faster than her, it isn't by much, and she has at least a 20m head start. If the flames indeed scorch the dead side of the arena, she holds her ground, shallowly coughing once at the ash and smoke beginning to fill the air.



Shoko AP: 370, -20 Ohi upkeep, +20 from arena for this and previous post, new total 390.
Ohi AP: 250, -10 Tackle [Power 30], new total 240

444
TWC 1346


Last edited by Shoko on Wed Sep 29, 2021 7:35 pm; edited 1 time in total (Reason for editing : adding with permission AP regen from arena, forgot to put in notes)
Shoko
Shoko
Citizen
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Clan Focus : Genjutsu
Village : Kirigakure
Ryo : 1000

Hunter Games Round I - Gael vs. Shoko Empty Re: Hunter Games Round I - Gael vs. Shoko

Wed Oct 06, 2021 4:29 am
Ohi successfully wraps himself around the remaining clone of Gael, the other consumed by the flames and destroyed. The snake pins the clone's arms down palms-down and presses his fangs threateningly against the clone's neck. He does not know for certain that this is not the original, as Shoko had been quite vague, so he merely aims to restrain and squeeze rather than going for the fatal bite that would destroy this clone in turn.

Shoko prepares for Gael's arrival, watching the shape of the crow through the smoke. Then there is a puff of smoke as his Transformation technique reaches the end of its duration, sending Gael falling from his 49-meter height straight down towards a point five meters in front of Shoko. She knows that this is her chance. The girl shifts her spear to free her hands (holding it with her arm, she is in no danger of accidentally poking herself) and tucks that kunai she was twirling away. She weaves seals as he falls, ready to take evasive or pursuing action and continue her following dastardly scheme if he launches an attack from the air or finds a way to evade, respectively. 

Tiger > Snake > Rat > Ram > Tiger, timed to be cast just as he hits the 15m mark from her (still falling), brings him under the influence of her first Genjutsu, which will make him begin to violently choke the moment he smells smoke. Then, following immediately in an unbroken chain of seals - Ox > Boar > Horse > Clap. 

If Gael is caught within the second illusion, both him and Shoko will be paralyzed before he even hits the ground. Gael will violently impact the earth unless he has some way to stop his fall, taking 49 damage on impact - and finding himself transported to the illusion of a strange house, surrounded by mysterious cats who immediately begin to maul the shit out of him. If he is caught in this second Genjutsu and is unable to escape, he will soon fall under the active effect of the first due to the smoke filling the air if he hasn't been already.

353
TWC 1699

Shoko AP: 390
-20 Ohi upkeep
-30 Genjutsu Choking
-30 Cat Genjutsu
+20 Arena
new total 330

Ohi AP: 245
-5 Tackle Upkeep
new total 240

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Shoko
Shoko
Citizen
Stat Page : -
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Remove Remove Remove Remove Remove Default
Clan Focus : Genjutsu
Village : Kirigakure
Ryo : 1000

Hunter Games Round I - Gael vs. Shoko Empty Re: Hunter Games Round I - Gael vs. Shoko

Fri Oct 08, 2021 5:36 am
Whoa, he's falling fast! Shoko stumbles over her actions and misses her timing, accepting the dubious supposition in her opponent's post that he's falling too fast for her to react to (in this specific case, the ghost of reaction speed mysteriously haunts her, next time something happens at 150 Speed she'll be just fine). It's been a stressful fight, she's choking a little. In the colloquial sense. Not literally. In any case, we move forward with the first scenario proposed, where neither begin to weave handseals until Gael hits the ground, though Shoko still has it together enough to get her weapons out of the way as previously described.

At the very same time Gael moves to weave his handseals or otherwise act after hitting the ground, Shoko weaves her own. Shoko is faster, nearly twice as fast, and she completes her three handseals and clap for Cat Genjutsu before Gael could complete his four for Soul Expulsion - and even if he changes course, somehow reading her mind and realizing what the clap will mean to cover his ears, he'll be too slow to do so. Gael is frozen in place before he can complete his enhancer, so neither Soul Expulsion nor anything after that can take place. He's stuck... and the illusory cats look hungry. Of course, if he somehow has an out for this and eludes her genjutsu, Shoko is on the lookout for such events and will react accordingly.

With the remaining shadow clone dispelled (its action being contingent on the snake wrapping around it, which happens in any scenario), Ohi turns to move towards where combat is occurring, likely finding Shoko and Gael both frozen by Shoko's genjutsu... and seeing the chakra barrier active around Gael, which has placed them at something of a stalemate.

If they are both frozen and simply waiting out the post timers, Gael's chakra barrier will fade before Shoko's genjutsu ends, allowing Ohi to wrap around him and secure Shoko's victory.

Shoko AP: 360 (Gen choking and Cat Genjutsu timelined out in prev. post)
-20 Ohi upkeep
-30 Cat Genjutsu
+20 Arena
New AP: 330

Ohi AP: 250 (Replenished by arena)

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